10월 4일 · 1분
A day In Egypt 2150

ايه الاخبار شكرا على دعمك وهنا هتلاقى كل ال Prompts المستخدمه وتقدر تقلد كل حاجه عشان تطلع ب نفس النتيجه 🚀
Character Sheet
حط صوره حلوه ليك ملامك باينه فيها
واوصف الشكل واللبس الى عايز تكون لابسه
Character reference sheet, two panels side by side on pure grey background: left panel tight face close-up, right panel full body front view without head. Late-20s to early-30s Egyptian man @Seif Hussam, light olive-tan skin with natural texture. Long, narrow oval face with defined cheekbones and a sharp jawline. Almond-shaped light brown eyes, slightly heavy upper eyelids giving a calm, half-lidded, confident look. Thick, dark, well-groomed, nearly straight eyebrows with a soft arch. Long straight nose with a prominent bridge and a slightly wide tip. Medium lips, fuller lower lip. Thick dark mustache extending to the corners of the mouth, short trimmed beard, denser on the chin and jawline, lighter on the cheeks, clean cheek line. Dark brown to black hair: short tapered sides, longer textured slightly wavy top pushed up and back in a messy way, slightly high hairline at the temples. Medium ears that stick out slightly. Slim neck and slim build. Calm, confident expression with a subtle half-smile.
Futuristic minimal sci-fi outfit. A fitted, tailored tunic-style jacket in pale icy grey, mid-thigh length, made of smooth matte technical stretch fabric. High stand-up mandarin collar wrapping the neck. Asymmetric diagonal front closure running from the collar down to one side, hidden with no visible buttons; the front hem splits open into an inverted V. Thin slate-blue piping traces curved seam panels across the chest, torso sides and down the full length of both sleeves. Structured shoulders with segmented armor-like shoulder panels. Slim fitted sleeves with a narrow horizontal slit pocket on each upper arm and clean, tight cuffs. Matching pale grey slim tapered trousers with a navy-blue panel stripe running down the outer side of each leg. Black high-top boot-sneakers with thick white soles, trousers tucked into them. Clean, premium, futuristic uniform look, no logos, no accessories.
arms relaxed at her sides, calm deadpan expression, looking directly into camera, identical lighting and outfit in both panels, soft even studio light, photorealistic, 35mm, no text, no logos
Location
جرب مودلز محتلفه عشان تطلع ب احسن شكل للمكان بتاعك
جرب نانوبانا وسيدريم وجى بى تى وشوف الانسب
A photorealistic cinematic night shot of Giza, Egypt in the year 2050, reimagined as a dense cyberpunk megacity. Vertical 9:16 composition.
VIEWPOINT: high elevated view from a dark sleek observation balcony jutting out from a skyscraper in the lower right of the frame. The balcony has a thin metal railing and glowing cyan LED light strips along its edge and floor. The balcony is empty.
HERO ELEMENT: the three Great Pyramids of Giza in the middle distance, ancient, untouched and dramatically lit with soft golden uplights, standing in a cleared plateau surrounded on all sides by towering futuristic skyscrapers. The Sphinx is faintly visible near their base. The pyramids are the clear focal point, framed between two tall towers.
CITY: massive vertical skyscrapers filling the left and right of the frame, layered into deep perspective, covered in giant neon signs and vertical holographic billboards with Arabic calligraphy and Arabic-English signage, glowing in cyan, magenta, pink and electric blue. Architecture blends modern Egyptian motifs: lotus-shaped tower tops, hieroglyph-inspired LED patterns, geometric Islamic mashrabiya screen facades, obelisk-like spires. Flying vehicles with small light trails moving between buildings. Warm orange street-level light glowing far below.
ATMOSPHERE: light desert haze and fine sand dust in the air catching the neon glow, deep blue night sky with a faint city-light glow on the horizon, volumetric light beams, wet reflective surfaces on the balcony.
COLOR: dominant teal and deep blue, accents of neon magenta and pink, contrasted with the warm gold light on the pyramids.
REALISM: real photograph look, shot on a full-frame cinema camera, 24mm wide lens, long exposure feel, natural lens bloom and halation on neon lights, slight film grain, realistic scale, physically accurate light falloff, highly detailed, 8K.
NEGATIVE: anime, illustration, cartoon, painting, 3D render look, video game look, real brand names or logos, existing film or game titles, readable English gibberish text, distorted pyramids, more than three pyramids, people, clean empty sky without haze, oversaturated plastic look.
다시 만들기Props & Assets
A real product photography sheet of a futuristic flying motorcycle. Pure white seamless studio background, wide 16:9 canvas divided into panels, all views at the same scale and on the same ground line:
TOP ROW: side profile view (left), front three-quarter view (center), rear three-quarter view (right).
BOTTOM ROW: top-down view (left), underside view showing the thrusters (center), close-up detail of the handlebars and seat (right).
DESIGN: a sleek single-rider flying motorcycle with no wheels, about 2 meters long, hovering 40 centimeters above the studio floor with a soft shadow beneath. Aggressive, aerodynamic sport-bike silhouette. Body made of matte graphite metal and pale grey ceramic panels, separated by thin precise seam lines and panel gaps, as if built from interlocking segments that can fold together. Thin glowing cyan light lines run along the seams. Two large circular vectored thrusters underneath, front and rear, glowing soft cyan inside, plus a small rear exhaust thruster. Low, forward-leaning riding position, a sculpted seat in dark navy, minimal handlebars with small integrated holographic display, footpegs folded into the body. Navy blue accent details. No logos, no text, no wheels.
REALISM: real photograph of a physical prototype vehicle, not CGI, not a 3D render. Shot on a medium-format camera, soft studio strobes with natural reflections and gentle shadows. Real material behavior: brushed metal grain, matte ceramic texture, fine panel gaps, tiny scratches and dust, true reflections on metal. Automotive studio photography look, sharp focus, high detail, neutral color grading.
DO NOT: wheels, rider, people, logos, text, watermark, colored background, toy look, plastic look, 3D render, video-game look, Tron style, excessive glowing.
다시 만들기A real product photography sheet of a futuristic compact metal rod, the folded form of a transforming flying motorcycle. Pure white seamless studio background, wide 16:9 canvas divided into three panels:
LEFT PANEL: the rod shown horizontally, full length, three-quarter angle, hero product shot.
MIDDLE PANEL: the same rod held in a man's right hand, gripped naturally, to show real scale. Only the hand and wrist visible, wearing a pale grey jacket sleeve with slate-blue piping at the cuff.
RIGHT PANEL, two stacked shots: TOP — extreme close-up of one end showing the segment seams and the cyan light lines; BOTTOM — the rod standing vertically, front view.
DESIGN: a cylindrical rod about 30 centimeters long and 4 centimeters thick, slightly tapered at both ends. Made of interlocking machined segments: matte graphite metal with pale grey ceramic panels, thin precise seam lines between segments showing it can unfold. Thin glowing cyan light lines running along the seams. One end has a small circular thruster-like vent with a faint cyan glow inside; the other end has a knurled metal grip ring in navy blue. Subtle engraved panel details, no logos, no text. Premium, compact, heavy, high-tech, like a luxury tool.
REALISM: real photograph, not CGI, not a 3D render. Shot on a medium-format camera, macro and product lens, soft studio strobes with gentle natural shadows. Real material behavior: brushed metal grain, micro-scratches, matte ceramic texture, tiny dust specks, true reflections. Sharp focus, high detail, neutral color grading.
DO NOT: plastic toy look, lightsaber, glowing blade, weapon look, logos, text, watermark, colored background, 3D render, video-game look.
다시 만들기ANIMATION
SCENE CONTEXT
At dusk in a futuristic Giza megacity, @seif walks onto a high skyscraper balcony, stops at the parapet and takes in the city. A calm close-up shows his face and a slight smile. He vaults over the edge, free-falls down the side of the tower, pulls @rod from his pocket, and @rod unfolds into @bike. He lands on it, flies between the towers to the three pyramids of Giza, circles the Great Pyramid extremely close in a rising spiral, climbs past the apex and rockets straight up toward the crescent moon. The title "EGYPT 2150" appears in the sky.
ACTIVE REFERENCES
@seif: early-30s slim Egyptian male, dark textured hair with short sides and a messy top, dark full mustache and short beard, pale grey futuristic tunic jacket with high mandarin collar, asymmetric diagonal closure and slate-blue piping, slim pale grey trousers with navy side stripe, black and white high-top boots. 100% matches the reference.
@rod: a 30-centimeter cylindrical gunmetal rod of interlocking machined segments, frosted pale grey inset panels, thin glowing cyan seam lines, a glowing cyan lens at one end and a navy knurled grip cap at the other. 100% matches the reference.
@bike: a wheelless flying sport motorcycle, pale grey and gunmetal armored panels, dark navy seat, small windscreen, cyan seam light lines, four round turbine thrusters with glowing cyan rings mounted low on both sides. 100% matches the reference.
@이미지 1: dusk cyberpunk Giza megacity viewed from a high balcony. 100% matches the reference.
LOCATION MAP
Use @이미지 1 for geography, architecture, materials, signage and atmosphere.
BALCONY: dark concrete balcony on screen-right with a chest-high concrete parapet running diagonally toward frame center, a soft blue LED strip glowing along the floor edge, an overhead concrete slab top right, a dark lounge chair far right, a mashrabiya lattice tower glowing blue behind it.
CITY: on screen-left, the tower with the large magenta-framed cyan neon sign "بنك فيصل الإسلامي" and the cyan strip "اشترِ روبوتك الخاص الآن", a golden-spire tower, a twin-spire tower with blue light lines, a curved pink-purple LED tower. The neon megacity forms a glowing ring of towers around the plateau.
PLATEAU: dark golden sand with EXACTLY THREE PYRAMIDS OF GIZA in their real diagonal line — the Great Pyramid (largest, closest to the city), the second pyramid behind it (slightly smaller, smooth casing cap at the top), and the third pyramid (much smaller, farthest). The Sphinx in front of them. All three lit warm gold by uplights at their bases. Real weathered limestone blocks, steps and cracks visible up close.
From the balcony only the Great Pyramid is visible; the two smaller pyramids are hidden behind the parapet and towers and are revealed as soon as he flies out.
SKY: teal dusk turning to night, a bright thin crescent moon high above the Great Pyramid, hazy city lights to the horizon, one distant flying car.
FIRST FRAME AND SPATIAL BLOCKING
The first visible frame already contains @seif on the balcony, 3 meters back from the parapet, walking toward it. No empty establishing frame.
@seif is the only person in the video. One @rod, one @bike. @bike does not exist until @rod transforms. Always exactly three pyramids.
FORMAT MODE
CONTROLLED MULTI-SHOT SEQUENCE, fifteen shots, HARD CUTS only. Dynamic, energetic, sweeping action, all motion in real time, no slow motion, no speed ramps, no fades or dissolves.
Continuity: same outfit, same dusk-to-night lighting, same screen direction, @rod in his right hand until it transforms, the pyramids always ahead of him until he reaches them, the Great Pyramid is always the one he circles, the moon always high above it.
SHOT 1 — 0:00 to 0:03.5 — WALK, STOP, LOOK
LENS LOCK = 84°.
84° classic wide-angle, camera 1.5 meters behind @seif and slightly right at chest height, tracking forward with him, handheld with operator breath. He walks with purpose, heel contact and weight transfer, stops at the parapet, plants both hands on its top edge, and turns his head from the neon signs on screen-left to the pyramid. Straight lines stay rectilinear, environment visible to frame edges.
SHOT 2 — 0:03.5 to 0:06 — FACE AND SMILE
HARD CUT.
LENS LOCK = 29°.
29° short telephoto portrait, camera 5 meters away, front three-quarter from screen-left at eye level. Medium close-up: head, neck, collar and upper shoulders in frame, his full face clearly readable and 100% matching the reference. Not an eye close-up. His eyes look out toward the pyramid past camera-right. Cyan neon rim light on one cheek, warm gold on the other, background in soft neon bokeh. He breathes in, then a slight confident half-smile slowly forms at one corner of his mouth.
SHOT 3 — 0:06 to 0:07.5 — THE JUMP
HARD CUT.
LENS LOCK = 84°.
84° classic wide-angle, camera low on the balcony floor 2 meters behind and right of @seif, looking up past him at the parapet and sky. No hesitation, no spin: he plants both hands and vaults straight over the parapet in one explosive motion and drops out of frame. The empty parapet and blue floor light hold for a split second.
SHOT 4 — 0:07.5 to 0:10 — FREE FALL
HARD CUT.
LENS LOCK = 84°.
84° classic wide-angle, camera 4 meters away outside the building, side angle, dropping with @seif at the same speed. The glass and neon facade rushes upward screen-right, the glowing city far below, the gold pyramid in the distance screen-left. He rolls from his back into a stable face-down skydiver position, arms and legs spread wide, body arched, jacket and trousers rippling hard in the wind, hair whipping. A powerful free-fall silhouette against the neon city. Real gravity acceleration.
SHOT 5 — 0:10 to 0:11.5 — DRAW AND UNFOLD
HARD CUT.
LENS LOCK = 47°.
47° standard normal, camera 1.5 meters from his right side, falling with him. He pulls @rod from his jacket pocket; it snaps open in his grip: cyan seam lines flare, segments split, slide outward and rotate, frosted panels flip open into armored panels, the cyan lens expands into the first turbine ring. City lights streak upward behind in motion blur.
SHOT 6 — 0:11.5 to 0:12.5 — ASSEMBLY FROM BELOW
HARD CUT.
LENS LOCK = 84°.
84° classic wide-angle, camera 3 meters below @seif looking straight up as he falls toward the lens. Around and beneath him the segments lock into the full @bike: four turbine thrusters swing out and click into place, panels slam shut, the navy seat forms under him, the windscreen slides up. Each lock fires a cyan pulse.
SHOT 7 — 0:12.5 to 0:13.5 — LANDING
HARD CUT.
LENS LOCK = 47°.
47° standard normal, side profile, camera 3 meters away. He drops onto the seat, grabs the handlebars, @bike dips hard under his mass, then all four turbine rings ignite bright cyan and the fall stops with a violent upward kick.
SHOT 8 — 0:13.5 to 0:16.5 — THROUGH THE TOWERS
HARD CUT.
LENS LOCK = 47°.
47° standard normal, chase camera 2 meters behind and slightly above @seif, flying at full speed, aggressive banking and sudden drops. Shallow depth of field: @seif and @bike razor-sharp, the neon towers and the bank sign on both sides dissolved into heavy motion-blur streaks and bokeh. He shoots out between two towers and the plateau opens up ahead: all THREE pyramids lit gold with the Sphinx in front, growing fast as he dives lower toward the Great Pyramid.
SHOT 9 — 0:16.5 to 0:18.5 — TOP ANGLE
HARD CUT.
LENS LOCK = 84°.
84° classic wide-angle, camera high above looking straight down. @bike streaks across the sand 2 meters above the ground toward the base of the Great Pyramid, a cyan trail and a wake of sand kicked up behind it, the pyramid's square shape and long shadow filling the frame.
SHOT 10 — 0:18.5 to 0:20.5 — SIDE ANGLE
HARD CUT.
LENS LOCK = 18°.
18° classic telephoto, camera 30 meters to the side, panning fast with @bike. He skims along the very base of the Great Pyramid, 1 meter from the bottom row of stone blocks, banked hard. Background compressed: the second and third pyramids stacked close behind him in soft gold blur. Razor focus on @seif and @bike.
SHOT 11 — 0:20.5 to 0:22 — MACRO
HARD CUT.
LENS LOCK = 29°.
29° short telephoto, extreme detail framing on the rear turbine ring of @bike: cyan glow pulsing, heat shimmer, sand grains blasting past, the weathered limestone blocks rushing by inches away in streaked blur, gold pyramid light reflected on the gunmetal panel.
SHOT 12 — 0:22 to 0:24 — POV
HARD CUT.
LENS LOCK = 107°.
107° wide rectilinear, first-person view from @seif's eyes: his hands on the handlebars and the windscreen with a cyan display in the lower frame. The pyramid's stone steps rush past very close on screen-left as he circles the base, the horizon tilting with the bank, the corner edge of the pyramid whipping past.
SHOT 13 — 0:24 to 0:27 — SPIRAL CLIMB
HARD CUT.
LENS LOCK = 84°.
84° classic wide-angle, camera orbiting the Great Pyramid in the opposite direction at mid-height. @seif circles the pyramid in a tight rising spiral, hugging its faces, climbing level by level toward the apex, the cyan trail wrapping around the pyramid like a ribbon. The second and third pyramids visible in the background.
SHOT 14 — 0:27 to 0:28.5 — TO THE MOON
HARD CUT.
LENS LOCK = 84°.
84° classic wide-angle, camera fixed at the apex of the Great Pyramid looking straight up, the top stones in the lower frame. @bike shoots past the apex and rockets vertically toward the crescent moon, shrinking fast to a bright cyan point with a long glowing trail.
SHOT 15 — 0:28.5 to 0:30 — TITLE
Same shot continues, no cut. The title "EGYPT 2150" appears in the sky beneath the moon: clean bold uppercase sans-serif letters in glowing white with a soft cyan edge, centered, perfectly spelled. Hold to the end.
Each shot keeps its own lens character with no drift inside the shot.
PHYSICS
Real body mass and gravity. The vault carries his weight through his arms. The fall accelerates and never floats; the skydiver pose reacts to air resistance. @rod has real metal weight; the transformation is rigid and mechanical, never liquid morphing. The landing compresses @bike with visible recoil. @bike banks into turns, its thrust kicks up sand and dust, the rider leans with g-forces. Hair and cloth whip with delay. Turbine heat shimmer. No floating, no teleporting, no rubbery CG motion.
LIGHTING
Dusk turning to night, teal sky. Cyan and magenta neon from the city, blue from the lattice tower and balcony strip, warm gold uplights on all three pyramids, cool moonlight from above. Cyan glow from @rod and @bike lights him from below during the transformation and lights the stones as he passes close. Face partly in shadow, rim-lit. No flat front light, no studio beauty fill.
AUDIO
City hum and distant traffic. Footsteps on concrete, hands on the parapet. A calm breath on the smile. Body scuff on the vault, roaring wind in the fall, rapid mechanical clicks and servo whines during the transformation, a heavy landing thump, four turbines igniting into a rising roar. Continuous turbine roar with doppler sweeps past the towers and around the pyramid, sand hiss, a deep rising boom on the vertical climb fading into the sky, then near silence as the title appears. No dialogue, no music, no subtitles.
POSITIVE CONSTRAINTS
Real-time dynamic action, no slow motion. @seif, @rod and @bike identical to their references. The Arabic signs stay exactly as in @이미지 1. Exactly three pyramids of Giza, real limestone. The only new text is "EGYPT 2150". Real photographic cinema texture, Kodak Vision3 500T, natural film grain, no CG gloss, no game-engine look. Stable picture, no ghosting, no flickering.
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